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Although you could often see what the intent behind them was, many required very specific scenarios to be worthwhile, or shoehorned you into strategies that you either weren’t comfortable with, or just weren’t possible given your position in the world. ![]() Unfortunately, a lot of the UAs ended up being either too one-dimensional, arbitrary or just plain unhelpful. Rather than the trait system of earlier Civ games, each Civilization now got to be truly unique with abilities based on its historical position in the world. I always thought that the way Civilization V handled Unique Abilities (UA) was exciting. The more immediately exciting changes from the CPP are the adjustments made to each of the civilizations. A wise ruler makes sure their citizens’ needs are met, or pays the consequences. On the flip side, positive happiness can actually boost these numbers, so letting yourself drop too low is a double loss of resources. Besides the revolts that can occur at severe levels of unhappiness, even minor unhappiness leads to a loss of science and gold, while your units take combat penalties due to low morale. Ignoring your population's state of happiness isn’t wise. I think mostly it punishes me for over-specialising, ignoring culture in favour of science for example, and that’s great! Now I have to choose between happiness and specialisation in a way that makes me feel less like a strategy gamer and more like a ruler. I understand it, mostly, but my empire always seems to be in some minor state of unhappiness due to a lack of money, or defenses, or this or that. I haven’t quite got the happiness system figured out yet. There are other sources of unhappiness too, such as being isolated from the capital (no city connections) and Religious Unrest (not enough religious followers), so it’s not just about managing a few percentages, it’s about actually making sure a city has everything it needs. Citizens getting bored? Entertain them in the Amphitheater! Got a city with a high illiteracy rate? Better build some Libraries and Universities. Your citizens don’t cry out for “more culture” or “more science”, they complain about “boredom” and “illiteracy”. The way the needs are named, though, feels more organic, and makes the system more than just numbers. ![]() This unhappiness feeds back into the global happiness system of course, and so multiple unhappy cities without enough happiness modifiers will lead to an unhappy empire. Each city demands a certain amount of yields per population, and if they don’t get enough, they generate unhappiness based on how much they’re missing. The old, static happiness modifiers are completely done away with and replaced with a system of needs which are evaluated on a city-by-city basis. CIVILIZATION V BRAVE NEW WORLD NOT WORKING MODThe new happiness system is so much more organic, in depth and natural, and that feel ties into how the rest of the mod plays as well. The biggest change to the CPP is the one that best summarises how it feels to play. Wants and Needs: The New Happiness System ![]() CIVILIZATION V BRAVE NEW WORLD NOT WORKING PATCHAlthough I can’t possibly go through every little thing that’s been changed (a complete changelog and guide can be found here) I’m going to at least give you the rundown of the major changes, the reason they’ve completely reinvigorated Civilization V for me, and how the game feels with the Community Patch Project installed. What the community have created is nothing short of amazing a complete overhaul of Civilization V that completely revived my interest in the game long after I'd drifted away from the original. I also wanted the project to incorporate as many community suggestions, ideas, and criticisms as possible, as the combined brain power of the community is much more than I could ever hope to muster on my own!” Together, these aspects really do feel like an official expansion of civ. The biggest features I wanted to implement were resource monopolies, late-game corporations, a new happiness system, and a random events system. “Back in 2014, I started a wish list of things I felt I had the c++ competency to design. How did it come about? I spoke to CivFanatics forum user Gazebo, largely considered the face of the project. I’m relatively new to the patch myself, having only discovered it in late 2015 thanks to the YouTuber Arumba, but by that time it had already been in the works for over a year. It’s the Community Patch Project (CPP to be named Vox Populi on release), a community-made mod that overhauls and improves a majority of the game’s systems in an attempt to make Civilization V the best game it possibly can be. ![]() Three years later, and almost six years after the game’s original release, there’s another big new release expected, but it’s not an official expansion. CIVILIZATION V BRAVE NEW WORLD NOT WORKING UPDATEThe last big official update to Civilization V came in 2013 with its second large expansion, Brave New World. ![]()
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